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STARTING OF THE GAME AND PERIODS
- The Umpire shall toss up a coin before the game, in the presence of the
Captains of the opposing teams, first designating which Captain shall call. The
winner of the toss shall have the choice of which goal to defend. Ends shall be
changed after each period of play. In the event of an extra period, the ends shall
be changed in the same manner as after each other period. (see Rule 5.c.).
- The Umpire shall start play in any period by throwing the ball underhand,
along the ground, between the teams which shall be lined up in parallel
lines at the centre of the arena, each team on the side of the centre line
nearer the goal it is defending, and at least 3 yards from the Umpire. Teams
must line up at least one yard apart until such time the ball has left the
umpires hand. Any team in infringement of this rule will have a penalty
immediately awarded against them.
- The timer shall start the clock at the moment the ball leaves the Umpire’s
hand.
Note:
As a guide for the teams, the umpire will require a distance between the two
teams, that he would be able to ride his pony through. As in the normal course of
play the penalty will be moved up, for instance to a No 4, if the throw in is between
the half way line and 25 yard line . |